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Old Oct 07, 2006, 05:45 PM // 17:45   #1
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Join Date: Jan 2006
Location: Canada
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one of the most frustrating things about the current FoTM spike builds is that there isn't much you can do about it. even if you split, they'll send back a flashbot and a monk while their main team annihalate yours, and kill your guild lord before you do.

the main feature of this build is an overloaded split team, with excellent defense in the form of Life Bond and Aegis, as well as passive smite to increase the power of the two warriors. basically, this means that a spike will have to send back more than just two people to counter this. if left unhindered, it can wipe out most of the npcs in about a minute, and can take down the GL in about 40 seconds.

the flagstand team is built to survive. with Life Barrier, it is pretty much immune to most spike teams except Bloodspike. combined with the fact that the gank team will be forced to send back more than just two people (or risk being ganked), it should be able to hold up long enough for the ganking to take its toll.

even at VoD, this build is still very strong because of its excellent defense. Life Bond, Life Barrier, and dual-Aegis should hold up under quite a bit of pressure. the three warriors with passive smite would be able to pump out tremendous amount of pressure.

this build started as my attempt to make a build that matches my guild's style of play. it eventually evolved into this 4-monk, 3-warrior monster shown here. it should provide a strong counter to the current FoTM spike and the KYGU-style pressure builds.
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Old Oct 08, 2006, 12:24 AM // 00:24   #2
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I like the initial look of it. I am a big fan of smite and bonding both and this combines them.
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Old Oct 08, 2006, 01:36 AM // 01:36   #3
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I don't like your bond monkers bars. Too energy heavy.
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Old Oct 08, 2006, 06:29 AM // 06:29   #4
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I think it's usefull for the life bond monk to use balthazar's spirit.
balthazar's spirit + life bond = every time a teammate takes dmg, u gain 1 energy

I also think it's usefull to replace Manta of Recall for Blessed signet.
Manta of recall= 13 energy (energy gain-energy cost) every 21 seconds (casting time+recharge time).
Blessed Signet (whit Divine instead of Inspiration)=18 energy every 12 seconds, wich is much more.
Then you can also get a new elite, and youre skills you use on teammates heal for 35 healt.

Last edited by Thomas.knbk; Oct 08, 2006 at 06:56 AM // 06:56..
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Old Oct 08, 2006, 02:17 PM // 14:17   #5
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Agree with thomas.
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Old Oct 08, 2006, 03:04 PM // 15:04   #6
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"Smite Bonder" needs some changes, as said before. I also think that you don't need 2 peermanent resurrection skills.
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